The Mr. Nile Experiment
10: Time Interrupted
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  I am displeased.
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  Why, you ask?
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  Imaginary (Formally
of Suburbia) writes:
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From: imaginary@disturbia.con
To: mrnile@e-merl.com
Sent: 10/3/2003 8:23 PM
Subject: Missed Me?

Your attempts at subverting this reality to your own designs can no longer be tolerated. Suburbia will be avenged.

The Revolution begins now.

- Imaginary
( aged 1/2 )

P.S. Oh, so it's time machines now? That's certainly never been done in a comic before. Well done, genius!
 

You know, I generally find the elasticity of certain physical rules within fiction to be a good thing.
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  But I really wish the characters I go to the trouble of killing would have the decency to stay written out.
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  (As if I need another arch-nemesis cluttering up the place.)
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  Still, I must begrudgingly concede that Imaginary's postscript does raise a point worth addressing.
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  Time machines, as you might have noticed, aren't such an uncommon occurrence in comics.
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  Indeed, they turn up inside
all sorts of fictional realities.
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  Comics, prose, film - they all have their tales of time travel and paradox.
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And each tale has its own little set of rules about how time travel works.
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  But, more importantly, the time machines presented in these fictions all share one common limitation:
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  They're each too much a part of the story within which they're created.
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  These machines only ever allow a character to change the course of the history presented within the narrative.
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What they don't do - what they can't possibly do - is retroactively change the course of the narrative itself.
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  But.
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  What if they could?
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  What if someone found a way to physically change the course of a story that's already been told?
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  I'll let you in on a little secret.
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  Someone did.
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  Guess who?
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